package com.liangzhong.constants
{
	/**
	 * 通知常量
	 * @author lxh
	 * 
	 */	
	public class NotificationConstants
	{
		/**
		 * 加载完毕
		 */		
		public static const Login_Loader_Complete :String = "Login_Loader_Complete";
		/**
		 * 连接成功
		 */		
		public static const Login_Connect_Server_Success :String = "Login_Connect_Server_Success";
		/**
		 * 进入游戏状态
		 */		
		public static const Lobby_Enter_Game_Status :String = "Lobby_Enter_Game_Status";
		/**
		 * 退出游戏状态
		 */		
		public static const Lobby_Leave_Game_Status :String = "Lobby_Leave_Game_Status";
		/**
		 * 获取用户财富信息成功 
		 */		
		public static const Server_GetUserFortune_Success :String = "Server_GetUserFortune_Success";
		/**
		 *获取排行榜用户信息成功 
		 */		
		public static const Lobby_GetUserRankList_Success	:String = "Lobby_GetUserRankList_Success";
		/**
		 *获取朋友列表用户信息成功 
		 */		
		public static const Lobby_GetFriendList_Success	:String = "Lobby_GetFriendList_Success";
		/**
		 * 服务器关闭
		 */		
		public static const Login_Server_Close  :String = "Login_Server_Close";
		/**
		 * 显示提示信息
		 */		
		public static const Application_Show_RemindInfo :String = "Application_Show_RemindInfo";
		/**
		 *显示蒙界面 
		 */		
		public static const Application_Show_Req_Mark	  :String = "Application_Show_Req_Mark";
		/**
		 *移除蒙界面 
		 */		
		public static const Application_Un_Show_Req_Mark	  :String = "Application_Un_Show_Req_Mark";
		/**
		 *开启获取人数定时器 
		 */		
		public static const GameRoom_StartRoomCountTimer	  :String = "GameRoom_StartRoomCountTimer";
		/**
		 *停止获取人数定时器 
		 */		
		public static const GameRoom_StopRoomCountTimer	  :String = "GameRoom_StopRoomCountTimer";
		/**
		 *服务器返回聊天 
		 */		
		public static const Server_Chat 					  		:String = "server/Server_Chat";
		/**
		 *服务器返回赢家公告
		 */		
		public static const Server_WinInfo_Chat 					:String = "server/Server_WinInfo_Chat";
		/**
		 *更新用户详细信息 
		 */		
		public static const Update_UserDetailInfo  				:String = "Update_UserDetailInfo";
		/**
		 *服务器返回private聊天 
		 */		
		public static const Server_Private_Chat 					:String = "server/Server_Private_Chat";
		/**
		 *私人聊天信息到来 
		 */		
		public static const PrivateChat_Info_Come					:String = "PrivateChat_Info_Come";
		/**
		 *赠分通知 
		 */		
		public static const PresentPoint_Notice					:String = "PresentPoint_Notice";
		/**
		 *未领取登录奖励 
		 */		
		public static const Login_Award_No_Get						:String = "Login_Award_No_Get";
		/**
		 *有未领取邀请好友奖励 
		 */		
		public static const Invite_Award_No_Get					:String = "Invite_Award_No_Get";
		/**
		 *进入自主房成功 
		 */		
		public static const Server_EnterGameRoom_Vip_Success		:String = "Server_EnterGameRoom_Vip_Success";
		
		/**
		 *主面板上添加显示内容 
		 */
		public static const MAINVIEW_ADD_DISPLAYOBJECT				:String = "mainview_add_displayObject";
		/**
		 *主面板上移除显示内容 
		 */
		public static const MAINVIEW_REMOVE_DISPLAYOBJECT			:String = "mainview_remove_displayObject";
		/**
		 *通知其他模块 已删除二级场景 
		 */		
		public static const MAINVIEW_NOTICE_REMOVE_DISPLAYOBJECT 	:String = "MAINVIEW_NOTICE_REMOVE_DISPLAYOBJECT"
		/**
		 *比赛模块开始加载资源
		 */		
		public static const MATCH_START_LOAD_RES					:String = "match_start_load_res";
		/**
		 *比赛开始，比赛界面出现 
		 */		
		public static const MATCH_START							:String = "NotificationConstants/MATCH_START";
		/**
		 * 比赛结束，比赛界面消失
		 */		
		public static const MATCH_END								:String = "NotificationConstants/MATCH_END";
		/**
		 *比赛结束 显示抽奖 
		 */		
		public static const MATCH_SHOW_AWARD						:String = "NotificationConstants/MATCH_SHOW_AWARD";
		/**
		 *比赛结束  服务器结束命令 
		 */		
		public static const MATCH_SERVER_END						:String = "NotificationConstants/MATCH_SERVER_END";
		/**
		 *球员升级 
		 */		
		public static const PLAYER_UPGRADE							:String = "NotificationConstants/PLAYER_UPGRADE";
		/**
		 * 新手引导开始
		 */		
		public static const GUIDE_START							:String = "NotificationConstants/GUIDE_START";
		/**
		 * 新手设置完成
		 */		
		public static const GUIDE_SET_FINISH						:String = "NotificationConstants/GUIDE_SET_FINISH";
		/**
		 *跳过新手引导成功 
		 */		
		public static const GUIDE_JUMP_FINISH_SUCESS				:String = "NotificationConstants/GUIDE_JUMP_FINISH_SUCESS";
		/**
		 *新手引导完成 
		 */		
		public static const GUIDE_FINISH							:String = "NotificationConstants/GUIDE_FINISH";
		/**
		 *显示上下界面 
		 */		
		public static const MAIN_SHOW_UP_DOWN						:String = "NotificationConstants/MAIN_SHOW_UP_DOWN";
		/**
		 *俱乐部创建报纸 
		 */		
		public static const CLUB_CREATE_NEWS						:String = "NotificationConstants/CLUB_CREATE_NEWS";
		/**
		 * 主界面显示动画
		 */		
		public static const MAIN_SHOW_ANIMATE						:String = "NotificationConstants/MAIN_SHOW_ANIMATE";
		/**
		 * 主界面显示 圣诞
		 */		
		public static const MAIN_SHOW_CHRISTMAS					:String = "NotificationConstants/MAIN_SHOW_CHRISTMAS";
		/**
		 * 主界面隐藏动画
		 */		
		public static const MAIN_UNSHOW_ANIMATE					:String = "NotificationConstants/MAIN_UNSHOW_ANIMATE";
		/**
		 *设置聊天面板 
		 */		
		public static const MAIN_SET_CHATPANEL						:String = "NotificationConstants/MAIN_SET_CHATPANEL";
		/**
		 *成就 
		 */
		public static const CLUB_ACHIEVEMENT						:String = "NotificationConstants/Achievement";
		/**
		 *赛后抽奖 
		 */		
		public static const MATCH_SELECT_AWARD						:String = "NotificationConstants/MATCH_SELECT_AWARD";
		/**
		 *获得物品 
		 */		
		public static const COMMON_GET_PROP						:String = "NotificationConstants/COMMON_GET_PROP";
		/**
		 *建筑冷却返回 
		 */		
		public static const COMMON_DROP_TIME						:String = "NotificationConstants/COMMON_DROP_TIME";
		/**
		 *增加球员 
		 */
		public static const ADD_PLAYER								:String = "NotificationConstants/ADD_PLAYER";
		
		/**
		 *查看他人信息 
		 */
		public static const LOOK_UP_INFO							:String = "NotificationConstants/look_up_info";
		/**
		 *好友挑战次数 
		 */
		public static const FRIEND_CHANGLLE_TIME:String = "NotificationConstants/friend_changlle_time";
		
		
		/**
		 *球场进入比赛二级界面 
		 */		
		public static const MATCH_ENTER_SECOND_SCENE				:String = "NotificationConstants/MATCH_ENTER_SECOND_SCENE";
		/**
		 *球场离开比赛二级界面 
		 */		
		public static const MATCH_LEAVE_SECOND_SCENE				:String = "NotificationConstants/MATCH_LEAVE_SECOND_SCENE";
		/**
		 *任务完成 
		 */
		public static const TASK_FINISH							:String = "NotificationConstants/task_finish";
		/**
		 *播放效果 
		 */		
		public static const PLAY_EFFECT							:String = "NotificationConstants/PLAY_EFFECT";
		/**
		 *弹出完成的任务 
		 */		
		public static const APPEAR_FINISH_TASK						:String = "NotificationConstants/APPEAR_FINISH_TASK";
		
		/**
		 *天梯比赛结束 
		 */
		public static const LADDER_MATCH_END:String = "NotificationConstants/LADDER_MATCH_END";
		
		public function NotificationConstants()
		{
		}
	}
}